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Ana Yago dice que aunar la creatividad española y la potencia comercial China consolidaría una oferta capaz de recuperar la cuota de mercado perdida por la crisis febrero 28, 2012

Posted by jagf in diseño industrial, ecodiseño, Interiorismo.
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La directora de Sanserif Creatius, Ana Yago, ha abogado hoy por aunar la creatividad española y la potencia comercial China para consolidar una oferta capaz de recuperar la cuota de mercado que se ha perdido como consecuencia de la recesión económica mundial.

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©ADCV · Ana Yago en su intervencion ante la mision China

Yago ha explicado que el gigante asiático cuenta con una poderosa red comercial de distribución y presencia dominante en prácticamente todos los mercados, si bien, carece de tradición asociada a la innovación de productos o servicios, por lo que requiere de alianzas estratégicas para mejorar su cartera de productos y consolidarse en estratos en los que todavía no ha entrado con fuerza, caso del sector del lujo o la exclusividad.

En este sentido, la diseñadora valenciana ha señalado que es el momento de sumar los activos de ambos países e introducir en los mercados una nueva hornada de productos como patente española y con el aval comercial chino, lo que permitiría abrir una vía rápida a la recuperación económica en España. “Ser los primeros garantizará obtener una posición dominante en el mercado, o bien entrar en un proceso de reconversión industrial para luchar por nichos de mercado cada vez más pequeños y especializados”, según Ana Yago.

No se trata de externalizar la producción nacional, sino de capitalizar las redes comerciales asiáticas mediante productos y servicios nacidos de la alianza comercial entre ambas economías, que apuesten por “calidad, crecimiento sostenible y valores sociales”, nuevos inputs que tienen demanda creciente en el mercado actual, y que favorecerían la economía española al tiempo que permitirían a China disponer de líneas de producto para los diferentes sectores comerciales.

Ana Yago ha participado hoy en la ronda de contactos comerciales entre diseñadores valencianos y empresarios y representantes de Instituciones académicas de Beijing, que forman parte de la Misión Inversa auspiciada por el Instituto Valenciano de la Exportación (Ivex) y el Instituto de la Pequeña y Mediana Industria de la Generalitat Valenciana (Impiva), con la colaboración de la Asociación de Diseñadores de la Comunidad Valenciana (ADCV).

Diseñadores Valencianos. En este encuentro, la diseñadora valenciana ha presentado los últimos proyectos realizados por Sanserif Creatius, equipo multidisciplinar conocido por sus colecciones de mobiliario biodegradable y sus proyectos sostenibles, que abarcan desde el interiorismo y el desarrollo de marcas a proyectos editoriales en los que han participado algunos de los principales referentes del diseño internacional, como Milton Glaser, Karim Rashid o Jasper Morrison.

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©ADCV · Ojeando Hiatus’ book by Sanserif Creatius

Además, la creativa valenciana ha mostrado las últimas colaboraciones del estudio con decoradores y empresas vinculadas al sector de productos y servicios de Lujo, como El Patio de Marta (Madrid), Rania’s Corner (El Cairo – Egypt), El Parador de Cáceres, o la decoración en hostelería, caso del gasto-bar Món, en Valencia.

Junto con Ana Yago, han participado en este encuentro otros reconocidos profesionales del diseño valenciano como Pepe Gimeno, Nacho Lavernia, Ramón Esteve, Santiago Sevillano o Marcelo Alegre.

El ecodiseño de Sanserif Creatius inaugura los contactos comerciales de empresarios chinos con creativos valencianos impulsados por Impiva e Ivex febrero 27, 2012

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La directora de Sanserif Creatius, Ana Yago, será la encargada de abrir mañana martes, 20 de febrero, a las 11 horas, los contactos comerciales entre diseñadores valencianos y los empresarios y representantes de Instituciones académicas de Beijing, que forman parte de la Misión Inversa auspiciada por el Instituto Valenciano de la Exportación (Ivex) y el Instituto de la Pequeña y Mediana Industria de la Generalitat Valenciana (Impiva), con la colaboración de la Asociación de Diseñadores de la Comunidad Valenciana (ADCV).

Ana Yago presentará los últimos proyectos realizados por este equipo multidisciplinar conocido por sus colecciones de mobiliario biodegradable y sus proyectos sostenibles, que abarcan desde el interiorismo y el desarrollo de marcas a proyectos editoriales en los que han participado algunos de los principales referentes del diseño internacional, como Milton Glaser, Karim Rashid o Jasper Morrison.

Además, la creativa valenciana presentará el resultado de las últimas colaboraciones del estudio con decoradores y empresas vinculadas al sector de productos y servicios de Lujo, como El Patio de Marta (Madrid), Rania’s Corner (El Cairo – Egypt), El Parador de Cáceres, o la decoración en hostelería, caso del gasto-bar Món, en Valencia.

Junto con Ana Yago, participarán en este encuentro otros reconocidos profesionales del diseño valenciano como Pepe Gimeno, Nacho Lavernia, Ramón Esteve o Marcelo Alegre. Todos ellos mantendrán entrevistas con los representantes de la Academia China de Ciencia, Ingeniería y Procesos, empresarios de diversas firmas comerciales y miembros del Instituto de Investigación del Diseño Industrial de Pekín.

Esta delegación, coordinada por la empresa Beijing Tidemark Consulting e integrada por 11 representantes del sector del diseño chino, tiene como objetivo profundizar en el conocimiento sobre el diseño valenciano, sus aportaciones en los diversos sectores y, así mismo, fomentar nuevas oportunidades de cooperación empresarial entre ambas regiones.

Jasper Morrison: Super Normal febrero 26, 2012

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I was having a cup of tea with Takashi Okutani in Milan, during the 2005 Salone del Mobile, talking about projects underway with Muji and describing to him the Alessi cutlery project and how I felt that this approach to design, of leaving out the design, seemed more and more the way to go.

I mentioned having seen Naoto Fukasawa’s aluminium stools for Magis and how they seemed to have a special kind of normality about them, and he added: “super normal“. That was it, a name for what I have been trying to achieve all these years, a perfect summary of what design should be, now more than ever.

I have been feeling more and more uncomfortable with the increasing presence of design in everyday situations and in products lined up on the shelves of everyday shops. For years people have faulted design for being inaccessible, overpriced and out of tune with the mass market. Now that it has become mainstream it is beginning to look like a sell-out, as if design simply stepped into the shoes of all the cheap ugly products which were previously available and made them cheap and ugly and highly visible.

Design, which is supposed to be responsible for the man-made environment we all inhabit, seems to be polluting it instead. Its historic and idealistic goal to serve industry and the happy consuming masses at the same time, of conceiving things easier to make and better to live with, has been side-tracked.

A while ago I found some heavy old hand-blown wine glasses in a junk shop. At first it was just their shape which attracted my attention, but slowly, using them every day, they have become something more than just nice shapes, and I notice their presence in other ways. If I use a different type of glass, for example, I feel something missing in the atmosphere of the table. When I use them the atmosphere returns, and each sip of wine is a pleasure even if the wine is not. If I even catch a glimpse of them on the shelf they radiate something good. This quota of atmospheric spirit is the most mysterious and elusive quality in objects. How can it be that so many designs fail to have any real beneficial effect on the atmosphere, and yet these glasses, made without much design thought or any attempt to achieve anything other than a good ordinary wine glass, happen to be successful? It has been puzzling me for years and influencing my attitude to what constitutes a good design. I’ve started to measure my own designs against objects like these glasses, and not to care if the designs become less noticeable. In fact a certain lack of noticeability has become a requirement.

Meanwhile design, which used to be almost unknown as a profession, has become a major source of pollution.

Encouraged by glossy lifestyle magazines, and marketing departments, it has become a competition to make things as noticeable as possible by means of colour, shape and surprise. This virus has already infected the everyday environment. The need for businesses to attract attention provides the perfect carrier for the disease. Design makes things seem special, and who wants normal if they can have special?

And that’s the problem. Once normal has been wiped out there’s no going back. Its a bit like building new housing on virgin countryside, or developing huge areas of cities at one time. What has grown naturally and unselfconsciously over the years cannot easily be replaced. The normality of a street of shops which has developed over time, offering various products and trades, is a delicate organism. Not that old things shouldn’t be replaced or that new things are bad, just that things which are designed to attract attention are, from the outset, going to be unsatisfactory. There are better ways to design than putting a lot of effort into making something look special. Special is generally less useful than normal, and less rewarding in the long term. Special things demand attention for the wrong reasons, interrupting potentially good atmosphere with their awkward presence.

The wine glasses are a signpost to somewhere beyond normal, because they transcend normality. There’s nothing wrong with normal of course, but normal was the product of an earlier, less self-conscious age, and designers working at replacing old with new and hopefully better, are doing it without the benefit of innocence which normal demands. The wine glasses and other objects from the past reveal the existence of super normal, like spraying paint on a ghost. You may have a feeling it is there but it is difficult to see. The super normal object is the result of a long tradition of evolutionary advancement in the shape of everyday things, not attempting to break with the history of form but rather trying to summarise it, knowing it is the artificial replacement for normal, which with time and understanding may become grafted to everyday life. More at Hiatus book.

Yves Zimmerman: Design as an Illness of Objects febrero 24, 2012

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Four-legged animals spend their lives in nature, in the midst of, next to, and surrounded by things like trees, rocks, meadows, other animals, etc. For them, things are givens. They do not question or transform their environment. Nor do they manufacture their tools. On the contrary, two-legged animals—mistakenly called ‘rational animals’—spend their lives in the midst of, next to, and surrounded by “objects” like houses, cars, appliances, journals, televisions, etc. Yet these objects are not givens, but are designed and manufactured by rational animals. Rational animals are skilled animals. They rely on objects for their survival and they cannot think without objects. Without objects, they would never have reached the status of humanoids. The manufacture of objects and the daily liaison with them plays a substantial part in the history of rational animals inasmuch as it is their relationship with objects that makes humans human. It evidences their way of being in the world and in history.

This relationship is a relationship between subject and object. It is physically established—between the eyes perceiving it, and the hands or other part of the body grabbing, using, handling it. Eyes see the objects that have been placed in front of them, hands handle them. In an ongoing feedback, sight and handling meet in the objects. Objects are handled because all manufactured objects obey a specific purpose. And what is intended is usually beyond the object itself: I drive a car “in order to” reach a specific destination; I pour the bottle of wine in order to fill the glass; I read the train schedule to find out the times for departures and arrivals; I read the paper to learn all the atrocities taking place in the world. And so on and so forth. Any object is a being-for. On the contrary, an object that has no use function for a certain specific, practical goal through its use function is not a being-for but a being-in-itself. For instance, a work of art.

When Anaximander says “man thinks because he has hands,” he says it because hands are a source of knowledge. As Otl Aicher rightly claims in this regard: “It is because the hand can grab (greifen) that thought can also grasp (begreifen)”.

It is through touching, through feeling the object, through its use, that the truth of what has been previously perceived by the gaze is finally revealed. What has only been seen might be an illusion; what is touched is a certainty. But hands not only touch, they also make: objects, tools, dresses. The hand grabs a cane or a stick and discovers a weapon. But hands also make books, music, poetry. The knowledge garnered by hands in handling objects, what surrounds us, is processed by the brain and transformed into information for the continuous and proper handling of them by the hands. It is in that unity of seeing-handling, this incessant intervention in and on what surrounds us—the real in the widest sense of the world—where our environment is configured and acquired.

What is an object? Properly contemplated and questioned, objects from long ago on exhibit in a museum inform us about the kind of knowledge their makers had in those remote times. Similarly, properly contemplated and questioned, contemporary objects may inform us about the culture and the makers that created them. In its ensemble of material and formal attributes, the object speaks of itself and of its maker, and of the reason why that maker, as a socialised being and with a sense of the social, designed it as it is and not in another way.

If we focus our gaze on the objects now being presented for contemplation, the breadth of the historical view will allow us to see that the appearance, the form or the gestalt is a task specific to a profession. Designers design, but do not produce what they conceive. The former makers of objects are now those who project them, the designers. They, in principle, bestow objecthood on objects, their being, their identity. In the radical sense of the word, designing involves a thinking-the-object, which means a thinking of its essence. Designing is thinking in the sense that it means a constant asking—why? what for?—and the line dividing the question from the answer would draw the profile, the essentialised gestalt of the object to be projected.

If one asks oneself about what the gaze is seeing, insofar as the objectual of what surrounds us, we see that that objecthood we talk about, that historical being-as-it-is of a specific object is changing. The huge transformations that have taken place in recent historical times, and this is true also for design, open a perspective clearly differentiating a before and an after. In other words: the Erscheinung, the appearance of objects, their gestalt, is currently different if we compare it with the past. Here we are not offering a lament for an aesthetic change in objects, but a “conceptual pictogram” for them.

A pictogram informs about something. Its formal features have been essentialised to the utmost with a view to ensuring that its semantic meaning is intelligible to all races and cultures even though they have different languages and graphic communication systems. A pictogram, any pictogram, for instance, that one that says “man,” explains what we mean about essentialisation. The visual representation of that concept, “man”, does not indicate anything about the particular features of his figure, whether he is handsome or ugly, young or old, white or black, yellow or red, whether he is married or single… It does not provide any information other than his being a “man”.

Therefore, the “conceptual pictogram” is that essential form of a thing that may be expressed through a single word. The conceptual pictogram for many objects used throughout one’s life never, or barely, change. For instance, a fork. No matter how many designers may have dreamed up infinite variations of it, not one of them has ever been able to distance himself from the “conceptual pictogram” defining a fork.

But it is precisely in that regard that this critique addresses those who, for the wrong reasons, not excluding egomania, have altered the “conceptual pictograms” of certain objects. We are all well aware that the ambition to “innovate” (progress!), the market, financial interests, and also, the desire to be an artist, a creator, and not just a designer, have substantially contributed to changing many aspects of our everyday life. The difference between the before and the now lies in the fact that, in the past, objects had their use or function “written” in their essential gestalt, which indicated their usage function. No matter how varied their representations were, they responded to established and well-known codes, “conceptual pictograms” learnt by their users.

In design the 1980s are historical in the negative sense of the word, due to the complete rupture with those “conceptual pictograms.” A standing lamp no longer necessarily had to represent that essence of the “conceptual pictogram,” but we could find ourselves looking for one of those lamps in a shop and bump into a palm tree!

In our present day and time, objects do not as much reflect their being-for as their being-the-way-they-are. They make gestures, and with them attract attention to themselves (sometimes screaming at us) instead of pointing at the aim of their being-for … They are hyper-formalised. When an object shifts from its being-for to its being-the-way-it-is, its form shows signs of that change: it is hyperised. Those objects no longer rest on the givenness of their being-for … That hyper-formalisation is a symptom of their being-outside-themselves. Objects suffer; they fall ill from design. The paradoxical fact is that design which, to begin with, bestows the object with its being, now strips it away by attacking it and injecting it with an overdose of design. More at Articulado.

Dopress chinesse editors select Sanserif Creatius to Eco Style Book vol.I febrero 22, 2012

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(···) The idea behind the collection is to show people the importance of materials like cardboard which until now had never even been seriously considered for the home. Three Little Pigs is a fable on the importance of the materials with which we create our everyday habitat, based on the popular children’s story of the same name. Is not just about presenting a new material, but also hopes to raise society’s awareness of the importance of social design. In other words, it is a brand of design whose goal is to improver quality of life and foster sustainable growth. (···) More at Dopress books.

Richard Seymour: La percepción de la belleza febrero 20, 2012

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Una historia, una obra de arte, un rostro, un objeto de diseño; ¿Cómo podemos saber que algo es bello? ¿Por qué nos importa tanto? El diseñador Richard Seymour explora nuestra reacción ante la belleza y el poder sorprendente de los objetos que la poseen. Más en TED talks.

Jakob Strand: A Braver new Everyday: From Designer to “Social Change Agent” febrero 19, 2012

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The economic, environmental, societal, biological, political and scientific models which for the past 150 years we have relied upon so heavily to provide structure to our daily lives are increasingly becoming inadequate to deal with the unpredictability and turbulence we are facing in a post-cataclysmic environment. The economic downturn, WikiLeaks, the political unrest in the Middle East and environmental disturbances we are witnessing around the world are all examples of turbulent times which are only likely to increase in frequency. Rather than being an occasional occurrence every ten years, they will represent normality, redefining the fundamentals of our new existence.

A significant shift from a static and rigid system to a more fluid and flexible one is needed in order to fully embrace and thrive as a society in an increasingly disruptive environment. The progression of events in the future will occur in leaps rather than incremental steps and as a direct result the mindset of the future designer will have to consider more widespread and holistic approaches rather than just looking at isolated problems followed by temporary solutions.

Designers will increasingly have to become reformists, revolutionists and the dreamgineers of tomorrow inventing completely new frameworks and models for the changed world in which we live. Toronto’s ‘Institute Without Boundaries’ are spearheading this change in educating what they call ‘social change agents’—a combination of artist, inventors, mechanics, and objective visionary strategists.

As the social scientist and scholar Buckminster Fuller once put it “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”

The designers of tomorrow will have to move beyond simple and reactionary innovations like the much celebrated LifeStraw and Ideo’s Aquaduct bike (which focus on water purification within the third world but do not address the root cause issue) and will need to become braver and more reformist in their outlook. When an existing system ceases to cope, patching and repairing problems at a micro level becomes ineffective, or at least indifferent, and more macro level solutions are needed.

Jack Dorsey the inventor of Twitter and more recently the founder of the free credit card payment method for Smart phones, Square, is the archetype of a dreamgineer or ‘social change agent’. Not only does he provide new and convenient services, but he is completely changing the fundamental systems in a way not previously considered possible. Square will potentially, like Twitter did for the way we communicate, change the way we trade and make transactions in the future. His brief is simple: to make platforms where the individual becomes empowered and through this empowerment to make it possible for the public to bypass existing models.

What we are currently witnessing is a shift towards an anarconomy (anarchistic economy) seeing a more people-powered and socially-driven society with more profound bottom up change systems. Big fundamental system changes are no longer reserved to Governments, NGOs or large scale co-operations, but with current digital technologies even a small group of people with very little funds and a bit of spare time can achieve on an epic scale.

Clay Shirky calls this the ‘cognitive surplus’, and in his TED Talk he argues that the combination between people’s general generosity and an estimated one trillion hours worth of global free time every year will change the way projects come together. He considers that people weren’t born either capitalist or consumer, but ultimately weren’t offered an alternative up until now. Inherently we like to share, participate and create for the greater good and not just for profit alone.

Take this one step further and imagine a modern society for which monetary exchanges and regulated import and export models become obsolete. A utopia maybe, but not that unrealistic either if you consider current tendencies and the general public attitude towards existing capitalistic growth models. Increasingly people are celebrating a slower or even a no-growth alternative, looking at a more social or non-monetary exchange systems.

The breakdown of systems that we are currently experiencing will therefore be likely to give way to new and more intelligent ‘life forms’ and models. In other words we are revisiting old ideals in terms of community, social values and a more local sense of governance, and by combining this with the latest digital technology and its advances, designers are today offered an amazing opportunity to revolutionise the world as we know it, and to create a new and much braver everyday which will drive mindsets towards both a leaner and possibly more liveable way of life. More at Hiatus’ book.

The life of luxury: Eat, Drink, Be Merry and Enjoy Art at Valencia’s Món Gastro-Bar febrero 17, 2012

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What does recycled cardboard furniture that easily passes for a postmodernism art piece; Lumbrera lamp with the elegance of classical design and contemporary lighting efficiency; and the a funky Bold Type Chair that would excite any font junky have in common? They are all edgy creations of renowned Spanish design studio, Sanserif Creatius. Now, Sanserif Creatius is once again making headlines with their newest brain child: the Mon gastro-bar. (···) More at The life of luxury.

Hola.com: Luz que decora y protege el planeta febrero 15, 2012

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(···) La firma valenciana Sanserif Creatius también se dedica en exclusiva a poner en marcha piezas cien por cien sostenibles, a base de mucho diseño y cartón reciclado. Su última aportación se llama Lumbrera. Es una luminaria de mesa con inspiración tipográfica y con una fuente de iluminación táctil wireless de diodos luminosos, basada en la tecnología LED. Lumbrera hace referencia a los cuerpos que despiden luz. Pero, según Ana Yago, directora de diseño de la firma, también a la lectura popular del término, con el que aludimos a las personas que brillan por su inteligencia. (···) Más info en Hola.com

Dennis Hong: un auto para conductores ciegos febrero 13, 2012

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Con el uso de la robótica, medidores de distancia láser, sistemas de posicionamiento por satélite (GPS) y pequeñas herramientas de retroalimentación, Dennis Hong está haciendo un auto para conductores ciegos. No es “auto-conducido”, dice con claridad, sino un coche en el que un conductor invidente puede determinar la velocidad, la proximidad y la ruta para manejar con independencia. Más en TED talks.

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